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Fallout 4 Responses: What do you think of it?
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News Archives - Page 1 of 3; Showing news items 1 through 15 of 33 total news items
Get the original Fallout for FREE! [ Game -> Update ]
Posted by King of Creation | Related News Items Fri 06 Apr 2012, 2:03 AM
More info on Game: Fallout: A Post Nuclear Role Playing Game

Act fast - time is running out to get the original Fallout for free from Fallout is part of their new promotion to attract new users (but is available to existing users as well), so head over there and get it for free - you have nothing to lose!

There are 3 comments on this article. Click here to comment.

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Chris Taylor Talks PV13 and Fallout colors [ Game -> Update ]
Posted by King of Creation | Related News Items Thu 29 Oct 2009, 5:29 PM
More info on Game: Fallout: A Post Nuclear Role Playing Game | More info on Game: Project V13

Chris Taylor has given us a few hints as to some of the directions the PV13 team is taking with colors, as well as a few tidbits about some of the things they considered in the original Fallout:

The sky color in FO1 was only seen in a few cutscenes. We never really discussed the color of the sky, as the color of the ground was far more important thanks to our choice of camera angle in the engine. In fact, I cannot recall a single conversation regarding the sky color in FO1. The artists probably did, but it never came up in team meetings or amongst the designers.

Damnation Alley is a source that we used for inspiration for the original game.

We want each of the areas to feel a little more unique, and color palettes are a part of that uniqueness. We definitely don't want people seeing one palette the entire game. Major dullsville. Color is also used to impart emotions, and it's a tool that we'll be selectively using.

The skybox hasn't been decided on. We might have a common skybox for all areas, or specific skyboxes for each location, or smaller number of shared skyboxes.

We have a wall in the office covered with environment concept art; laid out in a similar manner as to the actual map of the game. When you look at the whole thing at once it's pretty cool.

I miss the days of the old Interplay forums when all of the devs would be on and participating in the community. I'm really glad Chris is out there.

Spotted @ The Interplay Forums
There are 3 comments on this article. Click here to comment.
The History and Review of the Fallout Series [ Game -> Editorial ]
Posted by King of Creation | Related News Items Fri 09 Oct 2009, 6:21 AM
More info on Game: Fallout 2: A Post Nuclear Role Playing Game | More info on Game: Fallout Tactics | More info on Game: Fallout Tactics: Brotherhood of Steel | More info on Game: Fallout: A Post Nuclear Role Playing Game

Media Consumes Me has posted a video history and review of the Fallout series. It's a really good video, apart from the narrator pronouncing nuclear as "nuke-you-lar." Here's the vid for part one:

There's a transcript of the video here, and you can read some of the highlights below:

It all started in 1988 with Wasteland, published by Electronic Arts. It featured EGA graphics and was released on the Commodore 64, Apple II, and DOS. The game was set in the post-apocalyptic southwestern U.S. and the player controlled a party of Rangers exploring the wastes. It was a pretty advanced RPG for its time, giving the player a nonlinear experience not found in many RPGs during the late 80s. The game was very dynamic, allowing the player to overcome an obstacle in a variety of ways, based on the parties’ stats. It was also one of the first RPG games to introduce a persistent world.


The game [Fallout] was originally going to incorporate Steve Jackson Games’ GURPS system, pretty much the standard for pen and paper RPGs, and they even incorporated this in the game early on. They went as far to make promotional materials featuring the GURPS system, but because the game was so violent the deal fell through (after lawyers also found flaws in the initial contract) and they instead created the S.P.E.C.I.A.L. system.


Fallout’s graphics were more then adequate, giving a great feel for the post apocalyptic retro theme it touted. Beyond the stats, items, weapons, and cosmetics, was a darkly humored story. Dialogue was at it’s best in the first two Fallout games, with great delivery by the actors doing the voice over work. Included in the cast was Ron Perlman, who narrates and provides the most notable quote from the series “War, war never changes.” The cast throughout the series also included Richard Dean Anderson, Tony Shalhoub, Richard Moll, David Warner, Jim Cummings, Charles Adler, Michael Dorn, Jeffery Jones, Malcolm McDowell, Liam Neeson, and many other talented voice actors.

Spotted @ No Mutants Allowed
There are 2 comments on this article. Click here to comment.
Fallout On IGN Top 25 Of All Time [ Game -> Editorial ]
Posted by King of Creation | Related News Items Fri 07 Aug 2009, 8:36 AM
More info on Game: Fallout: A Post Nuclear Role Playing Game

IGN has published yet another top games of all time list, with the original Fallout clocking in at number 19.

Synopsis: Fallout really had it all: dynamic, believable characters, a quality of narrative and storytelling too rarely seen in games, and the opportunity for players to drastically affect how events proceeded. It was a game that above all else recognized and rewarded the player's free will. Fallout's fiction and game world were vivid, its character development system deep, and it possessed an often hilarious tongue-in-cheek sense of humor. Peering past the post-apocalyptic science fiction surface, deeper cultural themes become apparent, echoing notions of humanity's absurd fallacies hit on in novels like Walter M. Miller's A Canticle for Leibowitz. Though games like Baldur's Gate II: Shadows of Amn, Planescape: Torment and plenty of others are all worthy of the PC RPG crown, this 1997 release from Interplay is our choice for the top of the heap.

It's funny that they say Fallout is better than Baldur's Gate II, but then they go and put Baldur's Gate at number 4 D:

There are 20 comments on this article. Click here to comment.
Fallout Considered Modern Art [ Game -> Editorial ]
Posted by King of Creation | Related News Items Mon 23 Feb 2009, 3:41 PM
More info on Game: Fallout: A Post Nuclear Role Playing Game

Yes, Fallout is considered as a prime example of modern art in least according to Here's what they had to say:

By drawing on the buttoned-down iconography of the 50’s and infusing it with the paranoia and very real dangers of the Cold War era, the Fallout series presents a pastiche of an America that could have been. Traces of the boundless, wholesome optimism of the Leave it to Beaver era barely obscure twisted, smoldering corpses of what may have once been human. Monuments to our faith in the ability of science to “bring us the convenience of the future, today!” dot a landscape made scarred, barren, lifeless by that same overgrown technology. And all of it, set to the uncomplicated music of bygone days, like vinyl ghost voices blown on an irradiated wind.

While the author mainly refers to Fallout 3, it's still worth mentioning.

There are 9 comments on this article. Click here to comment.
Fallout available at GameTap [ Game -> Update ]
Posted by cazsim83 | Related News Items Wed 04 Jun 2008, 4:13 AM
More info on Game: Fallout: A Post Nuclear Role Playing Game has added Fallout to their "950+" list of games, per a press release from - which can be seen here.

Here's an excerpt from the article, courtesy of Brother None at NMA:

ATLANTA – June 2, 2008 – GameTap, the first-of-its-kind broadband entertainment network from Turner Broadcasting System, Inc. (TBS, Inc.), announced today an expanded partnership with Interplay Entertainment Corp. (OTC BB: IPLY) that now includes multi-year worldwide rights for the company’s titles to be available for digital download in its online store and for subscription play. Under the new agreement, Interplay titles will also be made available for free play on GameTap’s ad-supported website

“Interplay has been and continues to be a great partner of GameTap,” said Ricardo Sanchez, vice president of content and creative director for GameTap. “By expanding on our previous deal, GameTap will now feature more of Interplay’s top titles including their widely successful Fallout titles.”

As part of this expansive agreement, GameTap will now feature additional Interplay titles, including the critically acclaimed Fallout, Descent and MDK. New and previously featured titles, such as the Earthworm Jim series, will be added to the subscription service, GameTap’s ad-supported website, and also sold in GameTap’s online digital retail storefront.

Brother None also thankfully cleared up my first confused thought when I read the article, which was, "Didn't Interplay sell the rights to the fallout franchise?":

No, they sold the Fallout license. That's not the same thing as selling the older games.

You are on the greatest source of Fallout info on the planet (uh...barring the Vault),
use it
Fallout license

* Full rights and ownership of Fallout are owned by Bethesda Softworks LLC (Bethesda)
* In the purchase deal, Interplay Entertainment Corp. (Interplay) has retained the right to produce a Fallout MMO if it is started before April 9 2009 and "succesfully launched" before April 9 2013.
* The right to exploit the Fallout 1/2/Tactics/BoS sales has been retained by Interplay. Money from sales of those games goes to Interplay.

Fallout isn't quite available for download yet, but when it is, we'll let you know!

Spotted @ No Mutants Allowed
There are 6 comments on this article. Click here to comment.
Russians mod Fallout 1 into Fallout 2 engine [ Game -> Update ]
Posted by King of Creation | Related News Items Thu 29 Nov 2007, 2:46 AM
More info on Game: Fallout 2: A Post Nuclear Role Playing Game | More info on Game: Fallout: A Post Nuclear Role Playing Game

Fallout Ranger sends us this news:

In huge news for modders, the Russians managed a crazy feat and imported Fallout 1 to the Fallout 2 engine. If you run Fallout 2 with this, you will need to copy your original msg files from Fallout 1 to run it in English.

This is great news, something many modders 9myself included) have wanted to do, or have wanted someone else to do, for quite some time.

The benefits include the massively improved NPC barter/combat control options, the "push" option, for when those bastards block doorways, increased inventory counter limit (99,999 instead of 999) and the almighty TAKE ALL button.

Link: Fallout import on WebFile.RU.
Link: discussion thread on (Russian).

There are 48 comments on this article. Click here to comment.
"Vault 13: GURPS" Timeline at The Vault [ Game -> Update ]
Posted by King of Creation | Related News Items Thu 11 Oct 2007, 3:28 AM
More info on Game: Fallout: A Post Nuclear Role Playing Game

Hi everyone. Sorry I haven't been around much this past weekend. A giant typhoon knocked out the power and internet to my place, and between work and that I haven't had much time to post news!

Anyways, Ausir let me know like a week ago that The Vault released an original Fallout timeline from back in the day when it was still going to be called "Vault 13?: A GURPS Post-Nuclear Adventure."

Go check it out here!

There are 7 comments on this article. Click here to comment.
Inside the Vault, 10th Anniversary Edition [ Community -> Article ]
Posted by King of Creation | Related News Items Fri 05 Oct 2007, 2:40 AM
More info on Game: Fallout: A Post Nuclear Role Playing Game

To mark the 10th anniversary of Fallout, the Bethblog has posted a small (but lengthy) Q&A with a lot of the Fallout 3 team.

This week is a special Q&A for Inside the Vault in honor of the 10th anniversary of Fallout. One question. Lots of answers. We asked the team: What did you like best about the original Fallout games? This was a fun one to put together, a terrific read. Even a couple of developers from our sister studio, Zenimax Online Studios, chimed in.

Todd Howard, Executive Producer
It’s always been the initial opening for me. It’s one of the all-time great intros. From the opening strums of the Ink Spots, Vault Boy watering his plants while being locked in a Vault, Galaxy News, “our boys” in Canada executing someone and waving at the camera, a car that does 0 to 60 in .5 seconds with “no electronics”, the final pull-back to a destroyed world, to the opening line of “War. War never changes.” Within one minute, you’re completely sold.

Emil Pagliarulo, Designer
I loved the true open-endedness of the world, and the fact that I was this lone guy in a completely unknown world, and had the power to shape my own destiny in whatever way I saw fit. In Fallout, the Vault Dweller could be anything I wanted. So in a lot of ways Fallout was the progenitor of the “sandbox” game, and its principles have been replicated in everything from Oblivion to Grand Theft Auto.

Gary Noonan, Artist
The post apocalyptic theme/setting. Morbidly, it has always been a strange fetish of mine to see the one thing that mankind was entrusted to in ruins because of greed, power, and SUVs (had to add that one).


Ashley Cheng, Producer
Bloody Mess perk, BB gun, Dogmeat. Replaying with different characters. Amazing open ended world to explore.

In addition, NMA has been updating their Fallout 10th Anniversary page with a lot of new stuff, so be sure to check it out.

There are 8 comments on this article. Click here to comment.
NMA Presents: Fallout's 10th Anniversary [ Game -> Article ]
Posted by King of Creation | Related News Items Mon 24 Sep 2007, 2:25 AM
More info on Game: Fallout: A Post Nuclear Role Playing Game

To commemorate the 10th anniversary of the release of the original Fallout, NMA has started releasing a collection of previously unreleased artwork and documents from the game.

In early October, 1997, thousands of discs were being churned out by a nondescript factory. The discs were not quite as nondescript, as they contained a game that is still being hailed today as one of the greatest cRPGs of all time. Fallout.

Now, 10 years later, No Mutants Allowed (also around 9 years of age) and others are bringing you some stuff to reminisce over. Pictures, talks, docs. Everything short of Harold's head.

First up:

Chris Taylor brings you the Mr Handy design doc, a small little scribble from the days of Fallout GURPS. And yes, indeed, mr Taylor is not an artist. You can download the original .doc here.


10 years ago on this date, the official site was updated with this message:

Project Update: We are starting to put together "final candidates." These are CDs that could possibly be final versions, if we experience no major bugs during the testing phase. The Quality Assurance team is staying extra late to go over the latest version. As soon as we silver, and can confirm the lack of major crash bugs or other stop shipment style bugs, we'll be posting here... -- 23 Sep 1997
A glorious date. To commemorate, NMA brings you 4 piece of Leonard Boyarsky's original concept art, with thanks to Leonard himself.

Leonard gives the following descriptions:
Fallout Tales #2: larger version of the painting I did for the Fallout Tales #2 loading screen

Fallout Tales #2 sketch: original sketch for above - interesting story behind this image. Jason and I had already done a first draft of the story for FO2, and at one point the player was to be ambushed by lobotomized creatures (lobotomites), when a renegade brotherhood soldier comes to his rescue. Get it? It's Fallout Tales # 2 and it was an illustration of a scene from FO2. Of course, the story was changed after FO1 was released, but it seemed like a good idea at the time.

Gretch: it's gretch, man

Skill Guy: this is the first ever drawing of the 'skill guy' as I originally called him. I did it to show everyone what I was going on about. It was then given to George Almond, who did the first few initial cards (and began the progression from what you see in this pic to the final version). Tramell Isaac (T.Ray) then took over the cards and did the rest of them, finalizing his 'look'.

Hard to believe it's been 10 years. Just goes to show how timeless the Fallout series is.

Thanks to Brother None for letting me know. He's consolidated their anniversary stuff into one page, which you can find here.

There are 18 comments on this article. Click here to comment.
Fallout: 6th most influential "RPG" of our time [ Community -> Article ]
Posted by King of Creation | Related News Items Fri 15 Jun 2007, 2:05 PM
More info on Game: Fallout: A Post Nuclear Role Playing Game

ActionTrip decided to put together a list of their top ten "RPGs" of all time. I use the term RPG loosely though, because A.) WoW is #1 (an MMO), and B.) Diablo (not an RPG) is higher than Fallout. Therefore, this list loses all credibility, in my opinion. Regardless, here are the nice things they had to say about Fallout:

As another co-project of Black Isle Studios and Interplay, Fallout marks a rather bold step in the world of RPGs. To this day, it is honored throughout the gaming community as a truly unique role-playing experience. With an engaging sci-fi backdrop and straightforward character creation system, it didn't take too long for Fallout to claim its rightful place in the industry. One of its main traits was using the so-called SPECIAL character creation system - as most of you probably know, the "SPECIAL" stands for Strength, Perception, Endurance, Charisma, Intelligence, Agility and Luck, all of which represent attributes that are essential to the whole experience. Fallout 2 was released one year after the original, receiving rave reviews - even though the game's mechanics remained the same.

Spotted @ No Mutants Allowed
There are 22 comments on this article. Click here to comment.
Ausir interviews Tony Postma and New "Pic" of the "Week" [ Community -> Update ]
Posted by King of Creation | Related News Items Fri 01 Jun 2007, 3:04 PM
More info on Person: Tony Postma | More info on Game: Fallout: A Post Nuclear Role Playing Game

Our very own Ausir scored an interview with the illustrious Tony Postma, the conceptual artist for Fallout, which he added to NMA's Fallout Developer Profile Series. You can read the whole interview at this link, but here are some highlights:

On Fallout 1 (and to a lesser extent, 2) I was strictly involved in the conceptual design of the look and feel, particularly the user interface. The team already had an idea of using retro-atom age imagery and objects, so I kept my concepts in that vein. I really wanted the interface to look and function like a "real" device, so I researched and imagined it to be like some computer or car stereo with a removable face plate but with 1950' vacuum tubes, bakelite plastics and glass CRT's. I also came up with the idea that the maps would be from found objects like postcards and period signage picked up from the sands of the desert
What specifically inspired Fallout for you? What were the biggest influences?

Urban and Sub-urban America of the 40'-50's....the cars, the signage, the art, the architecture...all of it. I already had a few books with photos and documentation of the period. Also the comic books "Big Guy and Rusty, the Boy Robot" and "Mister X" by Dean Motter help with the machinery and the mood.

Thanks Ausir!

On a side note, I've changed the "Picture" of the "Week." I use the term loosely, because this one isn't a picture, and I certainly don't change the thing weekly ;-). A few of you may recognize this flash animation as it's pretty old school, but it resurfaced on the boards recently so I thought I'd share it with everyone.

I give you: Marcus the Singing Supermutant!

There are 22 comments on this article. Click here to comment.
The History of Fallout [ Community -> Article ]
Posted by King of Creation | Related News Items Wed 25 Apr 2007, 7:07 PM
More info on Game: Fallout: A Post Nuclear Role Playing Game

Sander over at NMA has written up a nice, concise, and straightforward history of the development of Fallout.

In response to the frequent misinformation spread about the basic design of Fallout or the process in which it was made, NMA admin Sander decided to search through old Usenet discussions with Tim Cain as well as other more modern interviews with the core designers of Fallout 1 to see what was the philosophy behind Fallout 2, the how and the why.

This article is fairly short, mostly because it doesn't contain any statement not directly derived from a developer quote. It covers the GURPS/P&P mechanics behind Fallout, the decision to go turn-based, details about the setting and what inspired it, how the designers viewed RPGs, how the game's release went and what was up with the lack of children in the European Fallout 1.

Definitely worth checking out.

The History of Fallout

Thanks to Tannhauser for the tip.

Spotted @ No Mutants Allowed
There are 3 comments on this article. Click here to comment.
Fallout tops another list while we await Herve's slides [ Company -> Update ]
Posted by Urizen | Related News Items Sat 16 Dec 2006, 11:16 AM
More info on Game: Fallout: A Post Nuclear Role Playing Game | More info on Person: Herve Caen | More info on Company: Interplay
Fallout is on The Escapists list of Favorite Story-Based Games. From the list:
"If anything, Fallout should be remembered for helping to give rise to the anti-hero, and all of the plot twists associated with them. Speaking of plot twists, the ending really made me wish I had gunned down more people that deserved it. -JR"

Read: Favorite Story-based Games, at the Escapist

In his latest SEC filing, Herve mentioned that "Starting on December 1, 2006 and through December 15, 2006, Interplay
Entertainment Corp. will give a slide show presentation during meetings with
various European qualified investors."

frymuchan noted on the Raging Bull forums that "today is the last day of Herve selling his pitch to investors. People are likely selling fearing bad news and trying to beat the rush if the funding falls through. PMy (sic) guess is that the stock will fly upwards if Interplay can earn even half of what they are looking to raise."

No news about these presentations has appeared yet, but something may filter through after the weekend has passed.
Spotted @ The Escapist
There are 17 comments on this article. Click here to comment.
Fallout: Biggest "Quantum Leap" RPG [ Game -> Review ]
Posted by King of Creation | Related News Items Sat 07 Oct 2006, 2:01 PM
More info on Game: Fallout: A Post Nuclear Role Playing Game

Gamasutra recently asked it's readers:

"Which role playing game over the entire history of the genre do you think has made the biggest 'quantum leap,' and why?"

After a few honorable mentions, they display the top five. Deus Ex and Planescape are in there, but number 1 goes to Fallout.

Fallout - this rpg really has everything a great rpg needs: incredibly robust player character development, not just combat skills; great original story and setting, not just another rpg with elves and orcs; a great turn based combat system for people who like to think, but yet has some of the most rewarding critical death animations that rival any game, not just rpgs; a rich world full of interesting npc characters, enemies and places; functional UI, and great character dialogue system; because the game was open ended and the character development was really deep, it is actually replayable more than 3 times.

You can read the whole thing here.

Thanks to Killzig for the tip.

There are 9 comments on this article. Click here to comment.
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